![]() Aloy sets out regardless.Ī Banuk brawler, Inatut, faces exile in the snow for murdering an outlander - a crime he claims he did not commit. Two hunters are missing - and Banuk law forbids aiding them. But their path is dangerous, and they are certain to be pursued.Īloy investigates the source of a sudden deluge spilling into the valley.Īn ancient werak from Ban-Ur, the White Teeth, is overseeing a test of endurance. Vanasha is helping the child king Itamen and his mother Nasadi defect from the Shadow Carja to Meridian. What could have caused such an assault.Īn ancient suit of armor lies in a ruin of the Old Ones, visible but out of reach. The border settlement of Pitchcliff is under attack by Glinthawks. There must be more to this than meets the eye.įive guards were murdered in the night at the quarry outside Meridian. Uthid, a well-liked Shadow Carja officer, has been marked for death by the High Priest Bahavas. Her father fears suicide, but still hopes that she may be found. They must be stopped.Įlida, the daughter of a Carja noble, has gone missing. Nil, a mysterious outlander, invites Aloy to raid Bandit Camps when their paths cross.īrin, a Banuk Shaman with a thirst for machine blood, needs new samples to fuel his mind-bending visions.Ī Behemoth attack has smashed a wall at the prison of Sunstone Rock, letting three dangerous fugitives escape. Ahsis will do anything to prevent that from happening. ![]() If Talanah can bring down the mighty machine, she will become Sunhawk. Without help, their claim will be overrun.Īhsis and Talanah have left Meridian to track Redmaw, the Legendary Thunderjaw. The Oseram settlement of Free Heap is under attack by bandits and machines. Each wishes to mourn loved ones lost during the Red Raids, but obstacles stand in the way. Sun-Priest Namman wants to usher in a new era of reconciliation between tribes by helping three pilgrims. ![]() The Hunters Lodge bestows rewards on those who complete their Trials. Yan, a young Nora, is worried about his sister Nakao, who left the Sacred Lands to find their father's killer. He needs a machine hunter to clear the place out and discover whether or not his family survived. Ranaman, the son of a Carja noble, barely escaped his father's estate when machines attacked. What could be causing their strange behavior? What could be causing the onslaught?Ī remote Banuk camp is surrounded by docile machines. Talanah has accepted a Hunters Lodge contract that Ahsis refused - helping a village under constant attack from machines. Without help, the expedition is doomed.Ī brazen robbery in broad daylight deprives a noble of a precious heirloom. The wounded braves of the Nora need Dreamwillow to ease their pain, but supplies have run dry.Ī caravan departed on a dangerous route without any decent ammo. Olara's brother Brom was supposed to come home after 10 years of exile, but he has vanished, leaving behind a blood-soaked camp. Aloy then uses this deadly prototype to take out the entire clan of bandits.Īloy returns the cannon to Petra, who is satisfied with the weapon's potential (although she admits it has room for improvement) and even more so with Aloy's help, telling her that she is in her debt.A wounded hunter asks Aloy to find his daughter, who went after a dangerous machine to retrieve a beloved family heirloom. Petra coolly welcomes them to try, and finishes her "dispute settler:" an extremely powerful weapon called the Oseram Cannon. Returning to Free Heap, Aloy gives Petra the parts and warns her that a full attack is coming. Aloy searches through some scrap heaps to find the weapons parts, either killing or avoiding the few Scrappers that get in her way. Aloy must head to the north to a junkyard crawling with Scrappers. One is on a crate, another is at the top of a tower, and the last is in a junk heap.īefore Aloy leaves the foundry, she spots a bandit up above, who angrily yells down at her that the clan is on its way to burn Free Heap to the ground and will then come from her. There are high rock ledges and platforms all around the area that she can use to quietly snipe all the guards without raising the alarm. Aloy takes out all the bandits between her and the cells. Petra tasks Aloy with retrieving the needed goods so she can finish a powerful prototype weapon.Īloy heads to the east of the settlement until she comes across the Oseram foundry, which is crawling with bandits. Furthermore, a pack of Scrappers have driven the Oseram away from some special weapon parts. A group of bandits has come between the Oseram and some valuable power cells in their foundry, and are trying to drive the Oseram off the claim. Upon arriving, Aloy meets the amicable Oseram inventor Petra Forgewoman, the leader of the settlement. This quest can be started by ascending the tallest tower in Free Heap and talking to Petra.
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