If there is a key and/or an unlockable door inside the room, it would be even more helpful to collect the key and/or unlock the door. After opening a key door, please tell the combatants the contents inside the room. If there is a key door at or near the base, it would be really helpful if a skiller stay by the door and wait for a combatant to collect the corresponding key. Maze – Collect the key in the middle if there is one (this could be dangerous after a certain period of time). Crystal room – Synchronize the colours by stepping on the pads.Ĭ. Icy pressure pad – Step on all the pads to unlock the room (Frozen floors only).ī. It is possible, although risky and unfavourable, to complete this room with the presence of four people if one person takes the two corner levers.Ī. To avoid being dealt damage, run to the middle squares after you pull your lever. If all the levers aren’t pulled within a certain time span, everyone will be dealt damage, always enough to kill a skiller. Unless if a combatant is pulling 2 levers, a skiller should never count. Stand next to a lever and pull after someone counts to three. Levers – As with mime, the combaters would ask you to come after the room is cleared. Mimicking the statues three times in a row will complete this puzzle.ī. If one player fails to do so, all party members will be dealt ten damage. Step on an empty pad and mimic the mime statue. Mime – After the combaters clear this room, they will ask you to come. Make sure you walk or teleport back the base after each puzzle to save time doing so later, unless if you want to skill nearby.Ī. However, if you decide to do so, when a combatant asks you to use the group gatestone for any reason, pause whatever skilling you are doing and listen to them.ĭepending on the puzzle, skillers may be required to complete them, they may be helpful, or they may be unnecessary. Feel free to skill only for your personal experience gains. ![]() This is because combatants are found to be most efficient if they do not pick up armour or food at home. Drop these item(s) at a convenient location at the base, or at the group gatestone if a combatant says so.ĭespite being called a skiller, skilling for items that might aid combatants is completely unnecessary (except for creating law runes at the beginning of the floor). In addition, a skiller should obtain bows and arrows for the boss Astea Frostweb in frozen floors. This is because they need quick money to start off with. Don’t take expensive items on the table unless if there is more than one or if both combatants have left the starting room. If you need money for rune essence or feathers, take some items on the starting table and sell them to the Smuggler. Twenty or forty law runes should be enough for a combater to last a small or large floor, respectively. If your job(s) include creating law runes, try to find rune essence on the table. Some combaters would want a skiller to obtain law runes (54 Runecrafting required) and sometimes feathers at the start of each small floor. With a tangle gum staff bought from the smuggler, it is only possible for free players to imbue water staves at a Runecrafting altar. Imbuing water staves (5,5 Magic and Runecrafting experience) However, you can still help with this room by stepping on the pads, which yields no magic experience.Ĥ. If it has no magic requirement, you will successfully charge it and gain experience. In the crystal room where you have to synchronize the colours by stepping on the pads, do not activate an uncharged lodestone. Activating lodestones (20 Magic experience) There are three types of doors that would earn combat experience.ģ. Sometimes skill doors do not have a requirement, so it is recommended to avoid clicking these at all times. To avoid this, bind a tangle gum bow or obtain one at the start of each floor without equipping any ammo.Ģ. Note that all monsters in Dungeoeering could be attacked by a left-click, so it is possible to misclick on monsters. With any combat style attacking monsters could yield respective experience. Attacking monsters (experience depends on hits) Most importantly, all skillers should know all the ways to avoid gaining combat experience.
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![]() ![]() After 9S arrives in a flight unit to help dispatch a giant machine, 2B chases down Eve, the cause of the machine's behaviour from his grief for Adam. Upon returning to the Resistance Camp however, the machines in the area have gone berserk and begun eating the Resistance members. With 9S' help hacking into other machines from the Bunker, 2B is able to escape. It quickly becomes apparent that the machines there have become a cult and they turn aggressive on 2B and each other. She learns of another group of machines disconnected from the network were open to discussing a treaty and she travels with Pascal to the Abandoned Factory to meet them. She frees 9S, carrying him out of the collapsing city with a promise to send him home.Īfter having 9S' body sent back to the Bunker, 2B meets with Pascal to see if there have been any other strange trends among the machines. In the ensuing battle, she does, leaving Adam to die in a pool of his own blood. Seeing this sends 2B into a rage, vowing to kill her machine adversary. He also reveals that he has captured 9S, impaling him in a manner similar to crucifixion. Adam lies in wait for her, explaining that he created the city in his attempts to understand humans. She searches for him desperately and her search eventually leads her to the Copied City. Later, during an operation against the titanic machine Grun, 9S is blasted away by the ensuing explosion and separated from 2B. They also encounter Pascal, a pacifistic machine who leads a village of equally minded machine lifeforms, and A2, a deserter android who used to be a part of YoRHa many years ago. During their operations on the surface, 2B and 9S witness the birth of and fight Adam and Eve, two humanoid machines who were created by the machine network with the intent of discovering the secrets of humanity. Seeing this visibly disturbs 2B, despite 9S' insistence that the machines don't have actual emotions. During their endeavors, 2B and 9S notice how many of their machine lifeform enemies are docile, with some having begun to take on human traits. Realizing that 9S has forgotten her yet again, 2B clenches her fist in frustration.Īfter having her boot sequence taken care of by 9S, the pair are sent to Earth in order to provide reconnaissance information and establish contact with the Resistance planetside. However, as there wasn't enough bandwidth and time, 9S only managed to send 2B's memories with his only intact up to the point of before meeting her. It is revealed that after detonating their black boxes, 2B's data was uploaded back to the Bunker and transferred to a new body, ensuring her survival. Faced with overwhelming odds, the pair are forced to detonate their black boxes in order to destroy the Goliaths. After the target is destroyed, 2B and 9S reunite, only for three more Engels machines to appear and attack them. 9S implores her to leave him to finish the mission and 2B hesitantly complies. After 2B makes her way to the top the briefly disabled Goliath, she finds a mortally wounded 9S and is briefly overcome with emotion in an attempt to save him. A fight ensues and 9S is severely damaged in the process. The pair explore the factory and are unable to find their target until it comes to life on the outskirts of the building. After becoming the only survivor of the assault, she meets up with her assigned Scanner, 9S. ![]() 2B, along with a squadron of other YoRHa units, is sent to the Abandoned Factory to eliminate a Goliath-class target. ![]() They are somewhat rare, you will find on average one 'Pasajero' transport per large city, but it's not uncommon to get a streak of Pasajero jobs. After picking them up, the passangers disappear from the platform. Passenger mod by Linux (tested on 1.8.2.5, TSM-map, Hungary-map compatible), this adds the butter: transportable passengers that appear in Freight jobs just like any other cargo. Note: when installing bus mods, make sure to enable any bundled scs files as well, they are important for controlling the bus physics and other details. The 'O' key usually toggles cabin lighting. A bus mod, updated and tested on 1.15: Elegance 360 or Mercedes Tourismo 17, this is the bread: your personal coach bus, customizable with skins and interiors of your choice, compatible with interior lighting mods and highbeam/exterior light mods.Only experienced drivers can take on long-distance coaching effectively.Īlso remember that using a bus may require updating your controls, as its handling and turning rate will be different than your previously configured controls for your truck. Without long-distance training, you simply won't be able to accept jobs that require you to carry passenger over 1000+ kilometers, most passenger transports require you to ferry further. Try to build up your income and/or have ample cash or patience to earn money more slowly than if you transported cargo with trucks, AND make sure you possess a high rank of long-distance driving skills. For these reasons, starting out as a bus driver on a new profile is not an option (unless a money-mod is used). Obviously buses are also unable to transport regular truck trailers and need to be used for passenger transport only. Please note that the cost of buses is pricey, upwards of 150000€ depending on the bus mod used. Ever wanted to play Bus Driver in ETS2 or wondered if it is possible to convert Euro Truck into Euro Bus? You can! Play a coach bus driver who drives his very own bus, transporting passengers over long-distance trips. |